Booty Retouching
I’ve been all but ignoring Photoshop since Lightroom came out, which is probably good, since my photos tend to look more natural that way, but it’s made me forget how much fun Photoshop is. I’ve lately gotten back into retouching, and Nina has been a good sport about the fact that for most of at least the last week, the computer screen has been filled closeups of her pores.
I don’t have a hell of a lot of time before I have to head off to work, but here’re some quick samples.
1: My first heavy skin retouch. I didn’t touch the eyes. 2: What people actually look like (top), what magazines think people look like (bottom). At this magnification, the eye retouch looks a little cheesy, but zoomed out for the full image, they really pop and look natural. 3: The layers on an eye retouch and halfway through a skin retouch that I abandoned.
I’m getting laid off in a week, so I’ll be back to shooting then.








6 Responses to “Booty Retouching”
I’m going to start making you do that to every one of my photos since I look like I have old hag eye bags in that top one.
You were really tired.
hey. it’s me brian. do you have any old executables or code from our old games?!!?!?!?i have to go but thanks!
hey bill, that looks good but i think you could reduce all of that to just a couple layers. you could try this.
1. duplicate face layer
2. do some kinda blur that wont destroy everything to just a giant mess like a box blur or a surface blur maybe.
3. on your original layer, do a color range>select>shadows and use that evntually as your mask to keep the dark areas nice and clean.
4. finesse that selection so its not super crisp and you can do a soften on it in quick mask by blurring your selection until you get just the right hardness to your quick mask then turn into your mask on the blurred layer.
mess with levels and curves for finer results on masks hope some of that makes sense.
Most of those layers are the eyes. Skin normally only takes a couple layers for me, and that’s because I’ve been messing with adding texture back in after I’ve blurred it all out. I also try to keep my healing/spot healing brush work and face-specific dodging and burning on their own layers, too.
And Brain, we had the discussion about our old games and code. I sent you the only executables I had, remember?
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